When Agents Learn to Move
A look at how learning agents can study behaviour inside a playable system, using racing as a test case for guidance, feedback, and experience design.
A look at how learning agents can study behaviour inside a playable system, using racing as a test case for guidance, feedback, and experience design.
Creative Developer Daan Rongen explores the agentic systems behind IBM’s GRAMMY Museum interactive table, looking at how FIELD approached content-generation tools for music-led experiences.
As vehicles become more autonomous and software-led, the cabin has to move beyond controls and features towards an experience shaped around the passenger, the journey, and the conditions of motion.
FIELD founder Marcus Wendt spoke at Digital Design Days Milano about designing the human layer around increasingly intelligent systems, exploring how complex technologies become intuitive, spatial, and emotionally legible experiences.
At Think 2026, we brought a selection of our work with IBM into view. It also gave us a moment to reflect on a partnership we’re proud of, one that has evolved over many years through trust, openness, and a shared interest in turning complex intelligence into something people can connect with more directly.
FIELD.IO was at Pioneering Tomorrow at 180 Studios, where Xander Marritt, Executive Creative Director, and Justin Crook, Creative Director, joined Senses, Story, Science, a panel exploring how sensory design, behavioural insight, systems thinking, and AI are shaping more responsive spatial experiences.
The Intelligence Field is FIELD’s evolving record of designing with data, systems, and emerging technologies — sharing notes, experiments, and fieldwork from the worlds we help shape.